FormaliSE 2026
Sun 12 - Mon 13 April 2026
Rio de Janeiro, Brazil
co-located with
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ICSE 2026
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Windsor Convention Center and Hotels
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Room information: Capri III
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Windsor Convention Center and Hotels
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Capri III
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Sat 18 Apr
Displayed time zone:
Brasilia, Distrito Federal, Brazil
change
09:00 - 10:30
Paper Session 1 - Software Engineering and Architecture for Games
GAS
at
Capri III
Chair(s):
Kiev Gama
Universidade Federal de Pernambuco
09:00
12m
Day opening
Opening & Welcome
GAS
Maria Andréia Formico Rodrigues
University of Fortaleza
,
Troy Costa Kohwalter
Universidade Federal Fluminense (UFF)
09:12
12m
Full-paper
Enhancing Automated Video Game Regression Testing through Behavior-Driven Development and Imitation Learning
GAS
Vincent Mastain
None
,
Fabio Petrillo
École de technologie supérieure (ÉTS), Montréal -- Université du Québec
09:25
12m
Full-paper
Identifying Video Game Debugging Bottlenecks: An Industry Perspective
GAS
Carlos Pinto
École de Technologie Supérieure
,
Fabio Petrillo
École de technologie supérieure (ÉTS), Montréal -- Université du Québec
09:38
12m
Full-paper
Software Architecture Sherlock: An Educational Game for Software Architecture Exploration and Problem-solving
GAS
Simon Gschnell
Free University of Bozen-Bolzano
,
Joao Daniel
Free University of Bozen-Bolzano
,
Phyllipe de Souza Lima Francisco
UNIFEI - Federal University of Itajubá
,
Paulo Queiroz
Federal University of the Semi-Arid Region
,
Eduardo Guerra
Free University of Bozen-Bolzano
09:51
12m
Full-paper
Using Hypothesis Engineering to Manage Architectural Uncertainties in Unity DOTS Game Development: A Case Study
GAS
Antonio Coppe
Free University of Bozen-Bolzano
,
Fabio Fagundes Silveira
Federal University of São Paulo (UNIFESP)
,
Eduardo Guerra
Free University of Bozen-Bolzano
10:04
12m
Short-paper
CG-WFC: A Hybrid Cyclic-Graph & WFC Method for Designer-Guided and Replayable Procedural Content Generation
GAS
Laurent Voisard
Concordia University
,
Cristiano Politowski
Ontario Tech University
,
Fabio Petrillo
École de technologie supérieure (ÉTS), Montréal -- Université du Québec
,
Yann-Gaël Guéhéneuc
Concordia University and Polytechnique Montréal
10:17
12m
Full-paper
Characterizing Open-Source Video Games from a Software Engineering Perspective
GAS
Henrique Mandelli Canella
Universidade Federal de São Carlos
,
Yohan Duarte
Federal University of Sao Carlos
,
Cristiano Politowski
Ontario Tech University
,
Vinicius Durelli
Federal University of São Carlos
,
Andre Takeshi Endo
Federal University of São Carlos
11:00 - 12:30
Keynote 1
GAS
at
Capri III
Chair(s):
Maria Andréia Formico Rodrigues
University of Fortaleza
11:00
60m
Keynote
From Code to Play: Engineering the Art of Games
GAS
Tulio Caraciolo
Manifesto Games
14:00 - 15:30
Paper Session 2 - AI, Gameplay Systems, and Serious Games
GAS
at
Capri III
Chair(s):
Kendra Cooper
Independent
14:00
15m
Full-paper
Evaluating the Effect of Generative AI Content in Common Game Development Software Architectures
GAS
Ashish Amresh
Northern Arizona University
,
Siddharth Subramanian
Northern Arizona University
,
Igor Steinmacher
RESHAPE LAB, Northern Arizona University, USA
14:15
15m
Full-paper
Creativity Beyond Functionality: An Observational Study of Easter Eggs in Video Games
GAS
Cristiano Politowski
Ontario Tech University
,
Claudio Di Sipio
Johannes Kepler University Linz
,
Benoit Baudry
Université de Montréal
,
Michalis Famelis
Université de Montréal
,
Houari Sahraoui
DIRO, Université de Montréal
14:30
15m
Full-paper
Exploiting Jump Point Search for Dealing with Sokoban Problems
GAS
Christopher McKie
Queen's University Belfast
,
Zheng Li
Queen's University Belfast, UK
14:45
15m
Full-paper
Multilingual Game Dialogue Translation using Large Language Models: A Performance Survey
GAS
Quang Phuoc Nguyen
Ontario Tech University
,
Cristiano Politowski
Ontario Tech University
,
Labib Rahman
Ontario Tech University
,
En-Shiun Annie Lee
Ontario Tech University
15:00
15m
Full-paper
Using Digital Games for Simulating Self-Adaptive Systems: A Case Study of Drone Missions in Minecraft
GAS
Matheus Chagas
State University of Ceará
,
Gabryella Rodrigues
State University of Ceara, Brazil
,
Kalil Rodrigues
State University of Ceara, Brazil
,
Lucas Holanda
State University of Ceara, Brazil
,
Vinícius dos Santos Alves
State University of Ceara, Brazil
,
Luis Benevides
State University of Ceara, Brazil
,
Lucas Vieira
State University of Ceará
,
Paulo Maia
State University of Ceará
15:15
15m
Full-paper
Serious Game Mechanisms for Cognitive Distortion Assessment: Analyzing the Effects of Game Environment and Control
GAS
Rifat Ara Tasnim
Idaho State University
,
Farjana Eishita
Idaho State University
16:00 - 17:30
Keynote 2 and Panel
GAS
at
Capri III
16:00
50m
Keynote
From Game Engine to Ecosystem: Unreal as a Large-Scale Software Engineering Platform
GAS
C:
Maria Andréia Formico Rodrigues
University of Fortaleza
16:50
30m
Panel
Are we there, yet? Top Challenges on the Road Ahead for Games and Software Engineering
GAS
C:
Troy Costa Kohwalter
Universidade Federal Fluminense (UFF)
,
P:
Rogelio E. Cardona-Rivera
,
P:
Paolo Ciancarini
University of Bologna
,
P:
Esteban Clua
,
P:
Joseph C. Osborn
Pomona College
,
P:
Ciprian Paduraru
Gameloft, and University of Bucharest
17:20
10m
Day closing
Closing
GAS
Maria Andréia Formico Rodrigues
University of Fortaleza
,
Troy Costa Kohwalter
Universidade Federal Fluminense (UFF)
Sat 18 Apr
Displayed time zone:
Brasilia, Distrito Federal, Brazil
change
Room
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30
10:00
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12:00
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13:00
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15:00
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16:00
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17:00
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Capri III
GAS
Paper Session 1 - Software Engineering and Architecture for Games
GAS
Keynote 1
GAS
Paper Session 2 - AI, Gameplay Systems, and Serious Games
GAS
Keynote 2 and Panel
Sat 18 Apr
Displayed time zone:
Brasilia, Distrito Federal, Brazil
change
Room
9:00
15
30
45
10:00
15
30
45
11:00
15
30
45
12:00
15
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13:00
15
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14:00
15
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15:00
15
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16:00
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17:00
15
30
45
Capri III
GAS
Opening & Welcome
09:00 - 09:12
GAS
Enhancing Automated Video Game Regression Testing through Behavior-Driv ...
09:12 - 09:25
GAS
Identifying Video Game Debugging Bottlenecks: An Industry Perspective
09:25 - 09:38
GAS
Software Architecture Sherlock: An Educational Game for Software Archit ...
09:38 - 09:51
GAS
Using Hypothesis Engineering to Manage Architectural Uncertainties in U ...
09:51 - 10:04
GAS
CG-WFC: A Hybrid Cyclic-Graph & WFC Method for Designer-Guided and Repl ...
10:04 - 10:17
GAS
Characterizing Open-Source Video Games from a Software Engineering Pers ...
10:17 - 10:30
GAS
From Code to Play: Engineering the Art of Games
11:00 - 12:00
GAS
Evaluating the Effect of Generative AI Content in Common Game Developme ...
14:00 - 14:15
GAS
Creativity Beyond Functionality: An Observational Study of Easter Eggs ...
14:15 - 14:30
GAS
Exploiting Jump Point Search for Dealing with Sokoban Problems
14:30 - 14:45
GAS
Multilingual Game Dialogue Translation using Large Language Models: A P ...
14:45 - 15:00
GAS
Using Digital Games for Simulating Self-Adaptive Systems: A Case Study ...
15:00 - 15:15
GAS
Serious Game Mechanisms for Cognitive Distortion Assessment: Analyzing ...
15:15 - 15:30
GAS
From Game Engine to Ecosystem: Unreal as a Large-Scale Software Enginee ...
16:00 - 16:50
GAS
Are we there, yet? Top Challenges on the Road Ahead for Games and Softw ...
16:50 - 17:20
GAS
Closing
17:20 - 17:30
x
Sat 7 Mar 07:31